Play allows you to find a quick unranked best-of-one match, whilst Brawl requires you to build a deck around a legendary creature or planeswalker
Functionally, it looks identical to the Partner keyword ability, but references a quote from the television show
Dimir (Blue/Black): Artifact Control Artifacts are a huge part of Edge of Eternities , and Dimir (UB) leans into that with a strong control-based archetype
I could see this getting played in Limited with the amount of colorless creatures weve seen
Character cards have some extra elements to them too: A character can have different variants (which means a character can ignore a deck card limit, but their forms cant) which can shift between each other for a reduced fee
If Starting Town NPC leaves the battlefield while one or more creature cards you own are exiled after they're sent to Fetch Herbs, those creature cards can still be cast from exile